Game Development Reference
In-Depth Information
Figure 9.10
By setting the values of a, k, and h to positive numbers, you position the parabola so that it opens
upward in quadrant I of the Cartesian plane.
the minimum vertex value. Since k is a positive value, the vertex is translated
upward along the y axis.
As Figure 9.10 illustrates, since the equation also includes the expression x 4,
the parabola is shifted to the right along the x axis. The vertex lies on the x axis,
and the parabola opens up into quadrant I of the Cartesian plane. Note that since
you have shifted the position of the vertex, the parabola intercepts the y axis when
y equals 19.
You achieve a different effect if you employ negative numbers to define the a and
h constants of the quadratic equation. Consider the following equation:
2
2 ½x ð 4 Þ
þ 3
This equation unfolds so that the coefficient or slope of x is negative. For this
reason, the vertex of the parabola points downward. Since the value of h is
negative (-4), you shift the vertex to the left of the y axis. While you make the first
two constants negative, you set the value that corresponds k to 3. This action, as
in the previous example, translates the vertex upward. As Figure 9.11 illustrates,
the vertex of the parabola lies in quadrant II of the Cartesian plane. The max-
imum value lies at (-4, 3).
 
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