Game Development Reference
In-Depth Information
chapter 7
Distances and Other
Things
In this chapter, you extend the work begun in the last chapter to investigate
different types of linear and non-linear relationships. You start with a review of
the slope-intercept equation and how you can use the pattern it provides to
quickly establish equations if you are given two points in a coordinate plane that
define a line. From there, you work with different properties of lines, such as how
to shift them up and down. As you go, you also explore perpendicular lines and
lines you create using absolute values. From there, you proceed to explore how a
line can be symmetrical to a point or another line. In addition, you look briefly at
how you can invert the values of an equation. You also explore absolute values
using Visual Formula. Here are some representative topics:
Simplifying approaches used to create equations
n
n How to apply the Pythagorean theorem
Exploring how you can find a line perpendicular to another
n
n Moving lines up and down
n The effect of absolute values on lines
n How lines are symmetrical with respect to lines, axes, and points
123
Search WWH ::




Custom Search