Environmental Engineering Reference
In-Depth Information
Driver, E., & Jackson, P. (2008, February 7).
Getting Real Work Done In Virtual Worlds.
Retrieved October 13, 2009, from Forrester.com:
http://www.forrester.com/Research/Document/Excerpt/0,7211,43450,00.html
Duncan, R. B. (1972).
Administrative Science Quarterly, Volume 17, No. 3
, 313-327.
Fain, N., Kline, M., Vukasinovic, N., & Duhovnik, J. (2010). The impact of management on
creativity and knowledge transfer in an academic virtual enterprise.
Technical
Gazette, Volume 17, Issue 3
, 347-351.
Fetscherin, M., & Lattemann, C. (2008). User Acceptance of Virtual Worlds.
Journal of
Electronic Commerce Research, Vol 9, No 3
, 231-242.
Gerben, C. (2009). Putting 2.0 and Two Together:What Web 2.0 Can Teach Composition
About Collaborative Learning.
Computers & Composition Online
, pp. 8-9.
Geumacs. (2009).
VirtualLife D2.1 EndUserDefinitionAndNeeds.
Rome, Italy: VirtualLife.
Ghaoui, C. (2003).
Usability evaluation of online learning programs.
Hershey, PA: Information
Science Publishing.
Gintautas, V., & Hübler, A. W. (2007). Experimental evidence for mixed reality states in an
interreality system.
Physics Review E, Volume 75, 057201
, 1-4.
Goel, L., & Prokopec, S. (March 2009). If you build it wil they come? - An empirical
investigation of consumer perceptions and strategy in virtual worlds.
Electronic
Commerce Research
, 115-134.
Goldberg, L. B. (2003, May 1).
Circular Organization Focuses on Cash, Not Personalities .
Retrieved October 12, 2010, from Turnaround.org:
http://www.turnaround.org/Publications/Articles.aspx?objectID=1988
Greenlee, D. (2003). Building a Community in the Virtual Workplace.
Home Business Journal
,
http://www.homebusinessjournal.net/a/virtual-workplace.asp.
Gruber, T. (February 2008). Collective knowledge systems: Where the Social Web meets the
Semantic Web .
Web Semantics: Science, Services and Agents on the World Wide Web
, 4-
13.
Haller, M., Billinghurst, M., & Thomas, B. (2007).
Emerging technologies of augmented reality:
interfaces and design.
Hershey, PA: Idea Group Publishing.
Hampshire, A., Seichter, H., Grasset, R., & Billinghurst, M. (2006). Augmented reality
authoring: generic context from programmer to designer.
OZCHI '06 Proceedings of
the 18th Australia conference on Computer-Human Interaction: Design: Activities,
Artefacts and Environments
, 409-412.
Harasim, L. (2000). Shift happens: online education as a new paradigm in learning.
The
Internet and Higher Educaiton
, 41-61.
Hertel, G., Geister, S., & Konradt, U. (2005). Managing virtual teams: A review of current
empirical research.
Human Resource Management Review, Vol. 15, Issue 1
, 69-95.
Howells, J. (1999). Research and Technology Outsourcing .
Technology Analysis & Strategic
Management, Volume 11, Issue 1
, 17-29.
Huifang, L., Deng, S., Guo, C., & Chen, G. (2009). Tactical Communication Equipment
Simulation Training Platform Based on VR. In
WRI World Congress on Computer
Science and Information Engineering 2009
(pp. 19-23). Los Angeles, CA: CSIE.
iReport. (2009, July 20).
White House Speaks in SL on High Technology in Government.
Retrieved
November 3, 2009, from ireport.com: http://www.ireport.com/docs/DOC-301274
K Zero. (2009, February 09).
K Zero: 260M Registered Accounts for the 10-15-Year-Old Virtual
World Demo
. Retrieved September 16, 2009, from VirtualWorldNews.com: