Information Technology Reference
In-Depth Information
Again, adding a value of 2 to the existing diameter is as
simple as clicking on it and appending +2 to the end and
then pressing Enter .
4.
In the Object tab rename this cylinder to Ring .
The XY plane is the logical floor of the build space that passes
through the origin. Blender places a (small) XY plane in the
view space to help visualization. It is, of course, completely
imaginary and objects can be built through this floor. In fact,
by default, new objects are placed somewhat under the XY
plane. However, respecting the XY plane can provide a solid
base of reference for building objects if needs be, especially
when multiple objects will be placed with precision.
5.
Jump to the Front ( Numpad 1 ) orthographic ( Numpad 5 ) view. Notice that the
ring is sitting half above and half below the origin.
Putting the ring on the floor
The goal of this section will be to place the important objects so they sit on the XY
plane without going below it.
1.
With only the ring object selected, begin the Grab/Move ( G ) operation.
2.
Press the Z key to lock the ring's movement along the z axis.
3.
Type 2 to move the ring up half its depth.
4.
Press Enter to end the grab operation.
Like scaling, you can lock movement to a single axis.
This works regardless of the view and ensures that the
movement is predictable.
 
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