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2.
Select the Object tab (orange cube) from the properties on the side bar to the
right, rename this cylinder to Finger as this cylinder represents the finger in
the build space:
3.
Add ( Shift + A ) another cylinder. Blender remembers the settings that the
last object was created with, and if another object is created of the same type,
those settings will be applied to it. So the new cylinder is of the same radius,
depth, and number of vertices as the Finger cylinder and is therefore in the
same exact place until the settings are changed. Increase the value of the
Radius by 2 of the Finger cylinder and change the value of Depth to 4 :
 
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