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5.
Extrude ( E ) the selected points down along the z axis ( Z ).
6.
Flatten the bottom by scaling ( S ) the extruded points along the z axis ( Z ) by
zero ( 0 ). Now the bottom is flat, but it is still not filled in.
7.
Extrude ( E ) the selected points but do not touch the mouse.
8.
Press Enter so a new set of points is created from the selection in the
same location.
9.
In the menu at the bottom of the 3D View panel, navigate to Mesh | Vertices
| Merge or press Alt + M to merge and click on At Center from the menu
that pops up.
 
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