Information Technology Reference
In-Depth Information
Dynamic topology has been changing the mesh to make
the sculpted elements as smooth as possible. Switching to
wireframe the effect becomes apparent. Anywhere that's been
sculpted has more points. Dynamic topology is closely related
to the view. Zooming in more will add more points than
drawing more zoomed out. Keep this in mind while working.
4.
Rotate the view, choosing an angle where the cheek is visible but not
obstructed by the hand.
5.
Adjust the brush radius ( F ) a little smaller and sculpt ( left-click ) to build up
the cheeks.
6.
Zoom in on the eye area.
7.
Adjust the brush size ( F ) and click on the Subtract button.
8.
Sculpt a recess for the eye.
 
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