Information Technology Reference
In-Depth Information
At this point it becomes apparent that the joint of the shoulders would be better, if it
weren't included in the skin calculations, so the skin went from shoulder to shoulder.
The skin plugin has a function for this.
1.
Select ( right-click ) the vertex where the shoulders join to the body.
2.
Click on the Mark Loose button in the skin modifier properties, and the skin
will go from shoulder-to-shoulder without trying to fit around that point
making a more natural body shape.
3.
Select ( right-click ) and Skin Resize ( Ctrl + A ) the neck to give the head the
suggestion of a bulbous shape.
 
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