Information Technology Reference
In-Depth Information
Even though the points are hidden behind the skin, they are still selectable.
Wireframe view ( Z ) will make them visible if desired.
• Select ( right-click ) and Skin Resize ( Ctrl + A ) the knees and feet giving the
teddy bear big broad feet to stand on
The skin plug-in has built into it a concept of a root vertex, or a vertex from which
the object flows out. If this root is not set properly, it can cause problems, particularly
with symmetrical objects, such as the mirrored skeleton. This is why the feet are not
uniform. The root vertex is the one with a circle around it, in this case the foot. As a
general rule it is a good idea to be aware of the root and choose a central vertex for it.
1. Select ( right-click ) the vertex at the origin, the belly vertex.
2. In the skin modifier setting click on the Mark Root button.
 
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