Information Technology Reference
In-Depth Information
Making a stick figure
Begin this project like all the rest. Clear the scene and save it in a new
directory under
MakerbotBlueprints
called
Ch 7 Teddy Bear
and name
the file
Teddybear.Blend
.
In the beginning all that is needed is a single point. Unfortunately Blender doesn't
have an object that is just a single vertex. Fortunately it does have many basic shapes
from where a single point can be taken.
1.
Begin by adding (
Shift
+
A
) a
Plane
.
2.
Rename this plane
Bearskin
.
3.
Enter
Edit Mode
(
Tab
).
4.
Select all but one vertex and
Delete
(
X
) them so there is only one left.
5.
Select and
Move
(
G
) the one remaining vertex to the origin.