Information Technology Reference
In-Depth Information
Making a stick figure
Begin this project like all the rest. Clear the scene and save it in a new
directory under MakerbotBlueprints called Ch 7 Teddy Bear and name
the file Teddybear.Blend .
In the beginning all that is needed is a single point. Unfortunately Blender doesn't
have an object that is just a single vertex. Fortunately it does have many basic shapes
from where a single point can be taken.
1.
Begin by adding ( Shift + A ) a Plane .
2.
Rename this plane Bearskin .
3.
Enter Edit Mode ( Tab ).
4.
Select all but one vertex and Delete ( X ) them so there is only one left.
5.
Select and Move ( G ) the one remaining vertex to the origin.
 
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