Information Technology Reference
In-Depth Information
2.
Like before, having a few other objects visible for reference will help with
this step. Be sure that the
BoxExterior
,
BoxInterior
,
BoxBottom
and
Spinner
at least are all visible.
Add
(
Shift
+
A
) a cylinder. Make its
Radius
2.4
, its
depth
5
, and move it along the z axis
-6
. Name it
BoxBottomPegHole
.
3.
Add
(
Shift
+
A
) another cylinder with
Radius
6
,
Depth
3
, and move it along
the z axis
-6
. Name it
BoxBottomPegHolder
.
4.
Boolean Difference
the
BoxPegHole
from the
BoxBottomPegHolder
.
Then select (
right-click
) the
BoxBottom
and
Boolean Union
the
BoxBottomPegHolder
to it. Be careful to do these steps correctly or
there may end up a big hole through the bottom of the
BoxBottom
.