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13. It is probably helpful at this point to be sure that the BoxExterior ,
BoxInterior , BoxLid , Spinner and SpinnerPeg are all visible. Select
( right-click ) the SpinnerPeg . Duplicate ( Shift + D ) it and move the
duplicate along the z axis ( Z ) 8 units. Name the duplicate Lidpeg .
14. The top of the LidPeg doesn't quite fit inside the wall of the BoxLid entirely
so in Edit Mode ( Tab ) select all the points on the top and scale them by 0
along the z axis ( Z ) to flatten it. All the points should be inside the top wall
of the BoxLid .
 
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