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6.
It is clear that with the rack depressed the spinner cannot spin freely, the
tooth gets in the way. Re-enter Edit Mode ( Tab ) and modify the tooth
so it is out of the way while the spinner spins.
7.
Out of Edit Mode ( Tab ) the modifications can be tested by Rotating ( R ) the
Spinner being sure to Undo ( Ctrl + Z ) the rotation when testing is complete.
The Spinner's gear teeth should be able to rotate freely without touching any
part of the Rack .
8.
Then move ( G ) the rack back up along the y axis ( Y ) until it rests where the
extended spring sits, and test to be sure that the gears are intercepted when
the rack is in this position. There will, naturally, be some wiggle but for the
most part it should hold one number still for long enough for the number to
be viewable.
Adding the trigger
1. To add the switch so a finger can spin the spinner in Edit Mode ( Tab ) select
the top vertices, move ( G ) them along the y axis ( Y ) 6 units then Extrude ( E )
them 6 units.
 
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