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Now a hole needs to be made in the top of the spinner for a similar peg
that will come from the top of the box to keep the spinner in place. As was
mentioned earlier this hole will need to keep the peg in place but not stop it
from spinning freely.
4.
Add ( Shift + A ) a Cylinder . Set its radius at 2.4 , its depth at 5 , and move ( G )
it 4 along the z axis ( Z ).
5.
Select the Spinner and Boolean Difference the SpinnerHole from it.
Adding the numbers
The last thing to add are numbers to the surface of the spinner using Blender's Text
object. The text object operates slightly different than other mesh objects. Add ( Shift
+ A ) a Text object.
 
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