Information Technology Reference
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18. Then Hide ( H ) the PrintTorso and exit local view ( Numpad / ).
If it is not clear why the naming convention of putting "Print" first is
being used find the PrintHead , PrintBody and PrintTorso in
the Outliner view. The Outliner view organizes things alphabetically
so giving these parts all the same beginning makes them easier to
find in the Outliner. It is a simple little trick to keep things of like type
organized though it is somewhat backwards of English conventions.
Next is the arm:
1. Duplicate ( Shift + D ), name it PrintArm .
2. Apply all the modifiers and bring into local view ( Numpad / ).
3.
Rotate ( R ) -90 degrees around the y axis ( Y ).
4.
Before this part can be exported it needs to be mirrored for the other arm.
Add a Mirror modifier.
After doing the mirror operation instead of having two arms there will be a double
sided arm joined at the shoulder. To fix this:
1. Enter Edit Mode ( Tab ).
2. Select all points ( A ) and move them in the x and y ( Shift + Z ), until there are
two arms.
3. However the arms are rather spread out, and will be difficult to print on
most printers. So Rotate ( R ) all the points 90 degrees around the z axis ( Z )
as well to make the result a little more compact.
 
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