Information Technology Reference
In-Depth Information
10. Select the points on the front of the foot and
Extrude
(
E
) those by
10
units. It
might be easier to select these points by switching back to solid view mode
(
Z
) for a moment and selecting (
right-click
) them one at a time while holding
the
Shift
key (remembering to clear the selection (
A
) before starting).
11. Exit
Edit Mode
(
Tab
).
12. Add a
Boolean
modifier to difference the
PegHip
from the leg.
13. Check in
Wireframe
mode (
Z
) that the Boolean modifier was correctly applied.
Forming the head
When the head is made it will need a hole in the back of it so the neck can be pushed
in but that will hold the joint snugly. Unlike the peg holes a tighter fit is preferable
for ball joints. To avoid stressing the part there must also be a way to guide the ball
joint in that starts wide and narrows before the ball. Because of the importance of
planning the hole properly the hole will be the first thing made.
1.
For the neck hole
Add
(
Shift
+
A
) a cube.
2.
Rename it
Neckhole
and
Grab/Move
(
G
) it
64
units along the z axis (
Z
).
3.
Scale
(
S
) the cube by
3
.