Graphics Reference
In-Depth Information
changes in steps at 8 bit rather than the smooth gradient in 16 bit. If you
expect to be using a tight range of colors in your palette, then you might want
to experiment with 16 bit. Just remember this: 16 bit takes up twice the disk
space for your files and twice as long to calculate the results. Some people
insist that if you output to film, you have to use 16 bit mode. But the fact is,
there have been plenty of feature films rendered at 8 bit with spectacular
results. If you will be creating HD graphics (which operates in a 10 bit color
space) and you intend to do much color screen keying (blue or green screen),
you'll be better off working in 16 bit color space.
Application Preferences
After Effects offers you additional options to customize how you interact with
the interface, and how projects and files are utilized.
Click on Edit
General . A dialog opens with a number of
options. The illustration at right shows my preferred settings; you should
experiment with the options to
see what works best for you.
I do recommend the following
for the General settings: check
'Synchronize Time . . .'. This
ensures that, when you have
Timelines (Precomps) nested
within other Timelines, all the
Timelines' cursors will match
each other's Timecodes. As for
the number of 'Levels of Undo',
the higher the number, the
more RAM is used to keep track
of your changes.
Preferences
Previews - Here you adjust
the interactivity of the After
Effects Composition Window
(Preview Window) and OpenGL
information with options.
You can set the level of
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