Graphics Reference
In-Depth Information
16
Advance the CTI where
the ball first strikes the
bottom of the image
frame - frame 24.
17
Drag the 'Out Point' of
each Timeline Bar right to
expand the animated
stroke's effective range.
18
Click on 'Brush 1' to select
the original smile Brush
Stroke.
19
At frame 24, draw a variation of the smile on the ball; a new Keyframe is
added to the Brush's Timeline Bar.
20
Scrub the CTI across the
animated range and the smile
morphs into the new face.
21
To animate each eye, repeat
the selection and drawing
procedures.
Any time you draw on a selected
Brush's Shape, you modify that
Shape's stroke. When the Brush
shape is first selected, the previous
stroke is displayed as a path (seen
right), providing you with a reference
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