Graphics Reference
In-Depth Information
3D Layers - Part 1: Animation
In the development of the WONK TV Logo ID Package, we have covered many
of the most commonly referred to functions of After Effects: Project Window,
Timeline Window and Composition Window options, File Interpretation,
Transform properties, Timeline Editing, Keyframe Animation and Interpolation,
and the all-important Precomposition capabilities. Instead of offering a laundry
list of key features most designers need to know, I determined that practical
application of concepts would be a better method of explanation and
clarification, hence the WONK TV project. The upcoming chapters, however,
are best presented as individual features unassociated with any larger
production - you've learned the methodologies of layer navigation, object
manipulation, and options application.
We'll wrap up the WONK TV project by animating the logos flying in 3D space
and applying additional effects to the scene.
1
Rename each Illustrator text logo element as WONK vector text and CH
vector text respectively.
2
Parent each to their namesake Precomps.
3
For the WONK element layers, go to the Audio Track Marker nearest
3:00 (drag the CTI while holding the Shift key) and create Keyframes for
Position, Scale, and Rotate (Orientation and 'X' Rotation).
4
Go back 36 frames ('Ctrl
G', then
'
36'), and set the position and rotation
coordinates shown at right.
When operating in the 3D Layers mode, your
Rotate properties have six different values to
calculate: three Rotate values are clustered
together in the Orientation properties - these numbers represent the object's
absolute rotational XYZ angles. Use these numbers to set starting point and
ending point rotation angles. The other three individual numbers represent the
object's relative rotation values - use these numbers to fine-tune angle values
or to set multiple rotations on a given axis.
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