Graphics Programs Reference
In-Depth Information
CHAPtER 17
Rendering and
Materials
After developing a 3D model, you'll usually want to apply materials and
render it to get a better feel for the substance of the project so that you can
produce a clearer presentation for clients.
In this chapter, I'll give you a quick tour of some of these rendering steps as
you set up a view of the cabin and render it. Developing a full rendering takes
time and patience, but touching on a few of the many steps involved will give
you a feel for the process. You've put in a lot of time working your way through
this topic, and you deserve to have a rendered 3D view of your cabin to com-
plete the process. Be aware, however, that rendering is computationally inten-
sive and can task your computer pretty heavily. It's a good rule to save your file
prior to each rendering attempt.
Using the Loft tool
Creating cameras to reproduce views
Creating a lighting scheme
enabling and controlling shadow effects
Choosing the background
assigning materials to surfaces
adjust mapping and tiling
Saving setup views and lights as restorable scenes
rendering and outputting to a file
 
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