Game Development Reference
In-Depth Information
At the top of the Profiler tab is the Controls section, with Stop (Terminate) Pro-
filed Application, Reset Collected Profiling Results Buffer, Garbage Collection ,
Modify Profiling Session, and VM Telemetry Overview icons.
Below these is the Status section, showing the type of profiling you have selected
(in this case, CPU ), the configuration ( Analyze Performance ), and the Status ( Run-
ning ).
The Profiling Results section contains icons that open tabs in the code editor sec-
tion regarding profiling data results (reports), and the View section does the same thing
for virtual memory (VM) telemetry , threads , and thread lock contention . You will
be looking at some of these in the next section, when you profile memory usage (you
are currently profiling CPU usage).
You can save snapshots of various points in time during your code profiling ses-
sions in the Saved Snapshots section. The Basic Telemetry section shows statistics
regarding the profiling session, including number of methods, filter settings, threads
running, and memory usage.
Click the Live Results icon in the Profiling Results section, and open a live profil-
ing result tab, shown in Figure 2-18 , at the top, labeled with the CPU time (2:12:09
PM).
 
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