Game Development Reference
In-Depth Information
lows: invincibagel.InvinciBagel (following the package-
name.ClassName Java naming paradigm and style).
(You will be learning more about packages and classes and methods in the Chapter
3 , but you are ultimately going to be exposed to some of this information here, as
NetBeans 8.0 will be writing some of the bootstrap Java code that will provide you
with the foundation for your InvinciBagel Java 8 game. I will go over some of the basic
components of the Java code shown in Figure 2-7 , but I am primarily going to focus on
the NetBeans IDE 8.0 in this chapter and concentrate on the Java 8 programming lan-
guage in Chapter 3 . )
Figure 2-7 . Examine the bootstrap JavaFX code that NetBeans created for you, based on the New JavaFX Applica-
tion dialog
 
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