Game Development Reference
In-Depth Information
break out of a method prematurely as well, and we used both of these techniques to
great benefit in our game play logic. We added Enemy characters and Projectile objects
to the game, and learned how to implement a background plate behind the game play.
I've tried to go beyond a basic beginner Java 8 book and show you the work process
involved in creating a game engine infrastructure, including the design thought process,
how to leverage key classes in Java 8 and JavaFX 8.0, and how to use new media as-
sets and optimization techniques.
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