Game Development Reference
In-Depth Information
invinciBagel.iBullet.spriteFrame.setScaleX(0.5);
invinciBagel.iBullet.spriteFrame.setScaleY(0.5);
bulletRange = 624;
if(bulletOffset <= bulletRange) {
bulletOffset +=6 ;
invinciBagel.iBullet.spriteFrame.setTranslateX(bulletOffset);
randomOffset = randomOffset + bulletGravity;
} else { shootBullet = false; }
}
if(bulletType && !takeSides) {
invinciBagel.iCheese.spriteFrame.setTranslateY(randomOffset);
invinciBagel.iCheese.spriteFrame.setScaleX(-0.5);
invinciBagel.iCheese.spriteFrame.setScaleY(0.5);
bulletRange = -50;
if(bulletOffset >= bulletRange) {
bulletOffset -=4 ;
invinciBagel.iCheese.spriteFrame.setTranslateX(bulletOffset);
randomOffset = randomOffset + cheeseGravity;
} else { shootBullet = false; }
}
if(bulletType && takeSides) {
invinciBagel.iCheese.spriteFrame.setTranslateY(randomOffset);
invinciBagel.iCheese.spriteFrame.setScaleX(0.5);
invinciBagel.iCheese.spriteFrame.setScaleY(0.5);
bulletRange = 630;
if(bulletOffset <= bulletRange) {
bulletOffset +=4 ;
invinciBagel.iCheese.spriteFrame.setTranslateX(bulletOffset);
randomOffset = randomOffset + cheeseGravity;
} else { shootBullet = false; }
}
}
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