Game Development Reference
In-Depth Information
}
invinciBagel.castDirector.
addCurrentCast
(invinciBagel.iCheese);
invinciBagel.root.
getChildren().add
(invinciBagel.iCheese.spriteFrame);
}
private void
loadEnemy()
{
for
(int i=0;
i<invinciBagel.castDirector.getCurrentCast().
size()
; i++)
{
Actor
object
=
invinciBagel.castDirector.getCurrentCast().
get(i)
;
if(
object.equals
(invinciBagel.
iBeagle
)) {
return;
}
}
invinciBagel.castDirector.
addCurrentCast
(invinciBagel.iBeagle);
invinciBagel.root.
getChildren().add
(invinciBagel.iBeagle.spriteFrame);
}