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}
invinciBagel.castDirector. addCurrentCast (invinciBagel.iCheese);
invinciBagel.root. getChildren().add (invinciBagel.iCheese.spriteFrame);
}
private void loadEnemy() {
for (int i=0;
i<invinciBagel.castDirector.getCurrentCast(). size() ; i++)
{
Actor object =
invinciBagel.castDirector.getCurrentCast(). get(i) ;
if( object.equals (invinciBagel. iBeagle )) {
return;
}
}
invinciBagel.castDirector. addCurrentCast (invinciBagel.iBeagle);
invinciBagel.root. getChildren().add (invinciBagel.iBeagle.spriteFrame);
}
 
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