Game Development Reference
In-Depth Information
enabled JavaFX features ; here, “enabled” indicates that the JavaFX API libraries will
be included (and started) in the Java application project's class and methods, as you
will soon see in the code (for further information on what the code means, see Chapter
3 ) .
Click the Next button to advance to the next dialog in the series, which is the Find-
ing Feature dialog, shown in Figure 2-5 . This dialog displays a progress bar while it is
“Activating JavaFX 2,” which equates to installing the JavaFX API libraries in your
project code infrastructure. You will find that sometimes JavaFX 8 is still referred to as
JavaFX 2 (2.3 was the latest version of JavaFX before people started using the name
JavaFX 8, probably to sync up with Java 8). I have also seen discussion of a JavaFX 3,
which is now being called JavaFX 8, and because JavaFX is now a part of Java 8, I am
going to refer to it simply as JavaFX for the duration of this topic.
Figure 2-5 . Step 2: Finding Feature dialog, showing the progress bar for the process of activating JavaFX
Once the Finding Feature dialog has activated JavaFX for your game project, you
will get the Name and Location dialog, which is presented in Figure 2-6 . Name your
project InvinciBagel , and leave the default Project Location , Project Folder ,
JavaFX Platform , and Create Application Class settings the way that NetBeans 8.0
has configured them.
 
 
 
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