Game Development Reference
In-Depth Information
launchIt
= false ;
}
}
Figure 17-45 . Add a launchIt flag to the if(onScreen) condition to make that code structure wait for the pauseCounter
For the if(takeSides) version of this if(onScreen && launchIt) structure, make sure
to change the destination to -70 , make the counter if(spriteMoveL >= destination) and
the counter update spriteMoveL-=1; and the takeSides equal to false in the else por-
tion of this conditional structure. Next, let's update our scoring engine in the Bagel
class.
Update the .scoringEngine() Method:
Using .equals()
 
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