Game Development Reference
In-Depth Information
onScreen = true ;
}
if( onScreen ) {
destination = 700 ;
if(spriteMoveR <= destination) {
spriteMoveR +=1 ;
spriteFrame.setTranslateX( spriteMoveR );
} else {
onScreen = false ;
takeSides = true ;
callAttack = false ;
}
}
 
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