Game Development Reference
In-Depth Information
onScreen
=
true
;
}
if(
onScreen
) {
destination =
700
;
if(spriteMoveR
<=
destination) {
spriteMoveR
+=1
;
spriteFrame.setTranslateX(
spriteMoveR
);
}
else
{
onScreen
=
false
;
takeSides
=
true
;
callAttack
=
false
;
}
}