Game Development Reference
In-Depth Information
invinciBagel.
iBeagel
.update();
}
Figure 17-34
.
Add a call to the invinciBagel.iBeagle.update() method inside of the GamePlayLoop .handle() method
Use the
Run Project
work process to test your first round (level) of Enemy
auto-attack Java code. As you can see in
Figure 17-35
,
the InvinciBeagle appears on
both sides of the screen, in
random locations
along the
Y axis
, and alternates between
the left side of the screen and the right side of the screen. I left the Bullet and Cream
Cheese Ball Projectile Actor objects visible on the screen for now, in the upper-left
corner. We will eventually place these off-screen, and will shoot them at the InvinciBa-
gel every few seconds using the InvinciBeagle's powerful bazooka.