Game Development Reference
In-Depth Information
Figure 17-18 . Create an Enemy.java class, override the .update() method, and code your Enemy() constructor meth-
od
The next step in the work process is to use GIMP to create the collision polygon
for the Enemy object, as is seen in Figure 17-19 , using only nine data points. Use the
SVG data creation work process you learned in Chapter 16 .
 
 
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