Game Development Reference
In-Depth Information
Treasure iTR0 , iTR1 ; // These Object Declarations go
at the top of the InvinciBagel class
private Image iB0, iB1, iB2, iB3, iB4, iB5, iB6, iB7,
iB8, iP0, iP1, iT0 , iT1 ;
iT0 = new Image(" /treasure1.png ", 64, 64, true, false,
true); // .loadImageAssets() Method
iT1 = new Image(" /treasure2.png ", 64, 64, true, false,
true);
iTR0 = new Treasure("M0 0 L0 64 64 64 64 0 Z", 50 , 105 ,
iT0); // .createGameActors() Method
iTR1 = new Treasure("M0 0 L0 64 64 64 64 0 Z", 533 , 206 ,
iT1);
root.getChildren().add( iTR0 .spriteFrame);
root.getChildren().add( iTR1 .spriteFrame);
Figure 17-14 . After adding declarations at the top of the class, instantiate the objects, and add them to a Scene Graph
Let's take a moment and use a Run
Project work process and see if our Treas-
ure Actors are on the screen!
 
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