Game Development Reference
In-Depth Information
private void scoringEngine (Actor object ){
if( object instanceof Prop ) {
invinciBagel.gameScore +=5 ; }
if(object instanceof PropV )
{ invinciBagel.gameScore +=4 ; }
if(object instanceof PropH )
{ invinciBagel.gameScore +=3 ; }
if(object instanceof PropB )
{ invinciBagel.gameScore +=2 ; }
invinciBagel.scoreText .setText (String .valueOf (invinciBagel.gameScore));
}
Figure 17-9 . Code basic conditional if() statements inside of the .scoringEngine() method using instanceof
 
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