Game Development Reference
In-Depth Information
scoreText .setLayoutY (365);
scoreText .setLayoutX (565);
Figure 17-2 . Instantiate a scoreText object using a Java new keyword and call the .setText() and .setLayout() methods
For now, we are going to use the X,Y position value of 365,565 , as you can see in
Figure 17-2 . To be able to style this Text object, we will need to declare a private Font
object, named scoreFont , as seen in Figure 17-3 . Use the Alt-Enter work process
again on the red error highlight, and select the “Add import for javafx.scene.text.Font”
option.
 
 
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