Game Development Reference
In-Depth Information
learning how these classes work! The Java code for changing a StackPane object's im-
port, declaration, and instantiation into a Group object should look like the following
Java code, which is also shown in Figure 16-42 :
import javafx.scene. Group ;
//
replaced StackPane import with Group
public class InvinciBagel extends Application {
// all
other object declarations omitted
Group root;
public void start(Stage primaryStage) {
// all
other object instantiations omitted
root = new Group ();
Figure 16-42 . Replace the StackPane UI container with the Group (Node subclass) import, declaration and instanti-
ation
After you make these changes and Run Project , you'll see the result shown on
the left half of Figure 16-43 . The game is now using an upper-left 0,0 origin, so we'll
have to modify the rest of the existing code. Let's do that now.
 
 
 
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