Game Development Reference
In-Depth Information
perience with all its features in the chapter, but you will be exploring all the cool things
that it can do for you over the course of this topic (you will need to put an advanced
code base into place to really give some of the features a workout).
Finally, you will learn how to create your Java 8 and JavaFX project, using
NetBeans 8.0 so that you progress toward creating the Java 8 game that you will be de-
veloping as you read through this topic.
Primary Attributes of NetBeans 8.0: An
Intelligent IDE
Assuming that you already have a professional-level workstation in place for new me-
dia content and game development, you need to remove all the outdated JDKs and
IDEs and make sure that you have the latest V8 Java and NetBeans software installed
on your system and ready to go. If you are new to this and do not have a game-appro-
priate workstation, go to Walmart or PriceWatch.com, and purchase an affordable mul-
ticore (use a 4-, 6- or 8-core) 64-bit computer running Windows 8.1 (or 9.0 if it is
available) that has 4GB, 6GB, or 8GB of DDR3 (1333 or 1600 memory access speed)
system memory at the very least and a 750GB, or even 1TB, hard disk drive.
NetBeans 8.0 Is Smart: Put Your Code Editing into
Hyperdrive
Although it is true that an IDE is like a word processor, only geared toward writing
code text rather than creating business documents, a programming integrated develop-
ment environment such as NetBeans does a lot more for your programming work pro-
cess than a word processor does for your document-authoring work process.
For instance, your word processor does not make suggestions in real time regarding
the content that you are writing for your business, whereas the NetBeans IDE will actu-
ally look at what you are coding while you are writing that code and will help you
write your code statements and constructs.
One of the things that NetBeans will do is finish lines of code for you as well as ap-
ply color to the code statements to highlight different types of constructs (classes,
methods, variables, constants, references, and the like) (for more details, see Chapter
3 ) . NetBeans will also apply the industry standard for code indenting to make your
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