Game Development Reference
In-Depth Information
If you want to see the iPR1 and iPV1 objects temporarily removed from your
.cre-
ateGameActors()
as well as your
.addGameActorNodes()
and
.createCastingDirec-
tion()
methods, you can see this Java code commenting in place in
Figures 16-25
and
earlier in the chapter. Open the
iBshape1svg.txt
file, shown in
Figure 16-20
,
and select
and copy the SVG data, using the
Edit Copy
menu sequence or
CTRL-C
keyboard
shortcut. Be sure to including the quotation marks. Paste the data in your Bagel() meth-
od in the
.createGameActors()
method where the dummy SVG data used to be, as
seen in
Figure 16-24
.
Figure 16-25
.
Create collision polygon SVG data for the iP0 fixed Actor props using a prop0.png image 32ยด72 res-
olution