Game Development Reference
In-Depth Information
oFile1 through iAudioFile5 and iSound1 through iSound5 respectively. Then change
the WAV audio file name reference to
rightmono.wav
,
upmono.wav
,
down-
mono.wav
,
wmono.wav
and
smono.wav
respectively. Your completed loadAudioAs-
sets() method should then look like the following Java method body, which is also
shown in
Figure 15-15
:
private void loadAudioAssets() {
iAudioFile0
= getClass().getResource("/
leftmono.wav
");
iSound0 = new AudioClip(
iAudioFile0
.toString());
iAudioFile1
=
getClass().getResource("/
rightmono.wav
");
iSound1 = new AudioClip(
iAudioFile1
.toString());
iAudioFile2
= getClass().getResource("/
upmono.wav
");
iSound2 = new AudioClip(
iAudioFile2
.toString());
iAudioFile3
= getClass().getResource("/
downmono.wav
");
iSound3 = new AudioClip(
iAudioFile3
.toString());
iAudioFile4
= getClass().getResource("/
wmono.wav
");
iSound4 = new AudioClip(
iAudioFile4
.toString());
iAudioFile5
= getClass().getResource("/
smono.wav
");
iSound5 = new AudioClip(
iAudioFile5
.toString());
}