Game Development Reference
In-Depth Information
Preparing to Code: Exporting Your Assets and Copying
Them into Your Project
Let's export the final monaural file and name it leftmono.wav using the File Ex-
port menu sequence, as is shown in Figure 15-9 . You can record the other five files us-
ing the same work process, or use assets I have created if you prefer.
Figure 15-9 . Again use the File
Export menu sequence and name the file leftmono and select the WAV 16-bit
PCM
Copy the six audio assets into the InvinciBagel/src folder using the operating sys-
tem file management utility, as shown in Figure 15-10 , so they are in place for us to
reference during the rest of the chapter, as we write our code.
 
 
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