Game Development Reference
In-Depth Information
Figure 14-14 . A completed PropH() constructor method creates a fixed PropH object flipped along the horizontal X
axis
Next, perform the same work process that you did for the PropH class and create a
PropV class that sets the isFlipV property to true , and implements the
spriteFrame.setScaleY(-1); method call, as shown in Figure 14-15 .
 
 
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