Game Development Reference
In-Depth Information
if(invinciBagel.issKey())
processing structures, which are shown below, as
well as in
Figure 13-17
:
if(invinciBagel.
iswKey()
) {
spriteFrame.
setImage
(imageStates.
get(5)
);
}
if(invinciBagel.
issKey()
) {
spriteFrame.
setImage
(imageStates.
get(8)
);
}
Figure 13-17
.
Add if() statements at the bottom of the method for .iswKey() and issKey for Jump and Evade animation
Now we have implemented imageStates(0), imageStates(1), imageStates(2), im-
ageStates(4), imageStates(5), imageStates(6), and imageStates(8) in our game event