Game Development Reference
In-Depth Information
objects. This new event handling code structure should look like the following Java
code:
private void createSceneEventHandling() {
scene.setOnKeyPressed((KeyEvent event) -> {
switch (event.getCode()) {
case UP: up = true; break;
case DOWN: down = true; break;
case LEFT: left = true; break;
case RIGHT: right = true; break;
case W:
up
= true; break;
case S:
down
= true; break;
case A:
left
= true; break;
case D:
right = true; break;
}
});
scene.setOnKeyReleased((KeyEvent event) -> {
switch (event.getCode()) {
case UP: up = false; break;
case DOWN: down = false; break;
case LEFT: left = false; break;
case RIGHT: right = false; break;
case W:
up
= false; break;
case S:
down
= false; break;
case A:
left
= false; break;
case D:
right = false; break;
}
});
}
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