Game Development Reference
In-Depth Information
known as a compound statement , as you learned in the previous chapter. The Java
code for this declaration can be seen at the top of the class in Figure 9-1 , and should
look like the following:
static final double WIDTH = 640, HEIGHT = 400;
Figure 9-1 . Add private static final double WIDTH and HEIGHT constants; install these, and Color.WHITE, in
Scene()
The next thing that we will want to do is the upgrade our Stage() constructor meth-
od call, to use one of the other overloaded constructor methods that allows us to also
specify the background color value. Let's use the Color class constant of WHITE ,
and our new width and height display screen size constants, and create this new con-
structor method call, using the following line of Java code, which is also shown (laden
with errors) at the bottom of Figure 9-1 :
scene = new Scene(root, WIDTH , HEIGHT , Color.WHITE );
As you can see in Figure 9-1 , you will have a wavy red error underline under your
Color class reference, until you use the Alt-Enter work process to bring up the helper
dialog (as shown), and select the option that specifies “Add import for
javafx.scene.paint.Color” in order to have NetBeans write the Java import statement
for you. Once you do this, your code will be error free, and we will be ready to write
some code that will put this background color in place.
 
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