Game Development Reference
In-Depth Information
Figure 7-20 . Create an if-else loop that moves the HBox UI counterclockwise around the four corners of a splash
screen
As the figure illustrates, your code is error free, and you are ready to use the Run
Project work process and watch the 60FPS fireworks! Get ready for some blinding
speed!
Next, let's run the Live Results Profiler and Threads Profiler one last time to see
if your pulse engine is cranking! Once you do this, you will know that you have suc-
cessfully implemented your GamePlayLoop timing engine for your game, and you can
then shift your focus to developing your game sprites, collision detection, physics, and
logic!
Profiling the GamePlayLoop: Pulse
Engine
 
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