Game Development Reference
In-Depth Information
how to define these, using hexadecimal notation. Then, you investigated the fourth di-
mension of time and learned about frames, frame rates, and bit rates, and you looked at
digital audio, sample frequency, and sample resolution. Finally, you studied JavaFX
Scene Graph and FXML how these work and how they can be used in your current
game.
In the next chapter, you are going to examine JavaFX Scene Graph and create the
infrastructure for your Java 8 game application, including the splash screen (your
game's home screen and primary UI).
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