Game Development Reference
In-Depth Information
application development (focusing of course, on those that can be used for game devel-
opment).
Other JavaFX Packages: The 15 Top-
Level Packages
There are 15 top-level packages (javafx.packagename being what I consider a top-level
package), some of which have subpackage levels as well, as you have seen with the
javafx.scene package and subpackages. Table 4-2 gives an overview of these packages
and describes their contents.
Table 4-2 . JavaFX Top-Level Packages, Their Primary Functions, and a Description of
Their Functional Classes
Package Name
Functions
Description of Contents
javafx.animation
Animation
Timeline, Transition, AnimationTimer, Interpolator,
KeyFrame, KeyValue
javafx.application
Application Application (init, start, stop methods), Preloader, Para-
meters, Platform
javafx.beans
JavaFX
beans
Java interfaces that define the most generic form of ob-
servability
javafx.collections
Collections Java collections that define the most generic form of ob-
servability
javafx.concurrent
Threading
Threading classes: Task, Service, ScheduledService,
WorkerStateEvent
javafx.css
CSS
Classes related to implementing CSS in JavaFX
javafx.embed
Embeds
Embeds deprecated Java Swing and Java AWT GUI
paradigms
javafx.event
Event
handler
Event handling classes: Event, ActionEvent, EventType,
WeakEventHandler
javafx.fxml
FXML
FXML
javafx.geometry
3D geo-
metry
3D geometry classes
javafx.print
Printing
Printing classes
 
 
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