Game Development Reference
In-Depth Information
and double and then explored the Java operators that are used to process, or bridge,
these data types over to your programming logic. You studied arithmetic operators, for
use with numeric values; logical operators, for use with boolean values; relational op-
erators, to consider relationships between data values; conditional operators, which al-
low you to establish any conditional variable assignments; and assignment operators,
which let you assign values to (or between) variables.
Then, you looked at Java logic control structures, including decision-making con-
trol structures (I like to call them decision trees) and looping, or iterative , logic control
structures. You learned about the Java switch-case structure, the if-else structure, the
for loop structure, and the do-while loop structures. Finally, you examined Java objects
and discovered how to define object attributes, states, and behaviors, using a Java class,
methods, and constructor methods.
In the next chapter, I will give you an overview of the JavaFX multimedia engine,
and its classes and capabilities, as you will be leveraging JavaFX to add media ele-
ments to your games, such as images, video, and audio, and to control your games, us-
ing JavaFX object constructs (classes), such as the Stage , Scene , and StackPane.
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