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there are five steps that need to be taken to set up the eclipse environment for Cocos2d-x. let's set up the
COCOS2DX and NDK_ROOT variables before adding the existing project to eclipse in this section. (skip the first two
steps if you've done this before.)
open Eclipse>Preference>General>Workspace>Linked Resources , and click the New
button to add the path Variable COCOS2DX pointing to the root Cocos2d-x.
open Eclipse>Preferences>C/C++>Build>Environment , and click the Add button to add a
new variable NDK_ROOT pointing to the root android ndK directory.
now let's add the libCocos2dx library project and the game project. open
File>New>Project>Android Project From Existing Code , and click the Browse button.
open the ~/work/HalloweenDefence/Cocos2d-x-2.2.2/Cocos2dx/platform/android/
java directory, and click Finish to add the project.
open File>New>Project>Android Project From Existing Code , click Browse to go
to your project directory, ~/work/HalloweenDefence/Cocos2d-x-2.2.2/projects/
HalloweenDefence/proj.android , and add the project.
As Listing 24-25 shows, you created the Android projects, and added the game resources to Cocos2d JSB project.
Now everything is ready, and you can build and run the game on Android devices or an emulator.
Figure 24-25 shows the Hybrid Project screen for Android. You can get the same game in your Android device.
Figure 24-25. Hybrid Project screen for Android