HTML and CSS Reference
In-Depth Information
Conclusion
In this chapter, I gave a brief overview of WebSockets and how they work. I presented several examples using
WebSockets and noted how you could reduce the amount of data going across the wire. I closed with some examples
from third-party games and a consideration of alternatives to hosting your own WebSocket server.
In the next chapter, you will learn how to add multiplayer support to a game to increase the range of experiences
that a player can have by introducing the elements of human psychology and social interaction to the game agents.
 
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