HTML and CSS Reference
In-Depth Information
Conclusion
This has been a whirlwind tour of JavaScript, detailing all the pieces you need to start building a basic game
architecture and pointing out some of the pitfalls along the way.
JavaScript gets a bad rap for some of its quirks and idiosyncrasies. I've detailed a few of the more nuanced issues
here, and awareness of these should keep you from making some of the more painful mistakes I made when first
starting out.
 
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