Graphics Reference
In-Depth Information
•
UWBD3D
_
GraphicsSystem
.
Modified to enable specular computation and
to define source of materials.
•
UWBD3D
_
MeshResource
. Modified to allow access to the
MeshPrimitive
Custom
class.
Once again, “header file version changes” signifies that the only change in a file is
in new header file versions. The following is the list of all files that are changed:
Filename Purpose
Header Files
folders: library header files
D3D
_
Lib18.h
header file for using this library
Common Files
folder: API-independent files
Common Files/DrawHelper
folder:
DrawHelper5
support lighting/material attributes
Common Files/Material
folder:
Material1
support lighting computation
Common Files/Camera
folder:
Camera3
header file version changes
Camera
_
Draw3
header file version changes
Camera
_
Xform3
header file version changes
Common Files/Primitives
folder:
Primitive6
support lighting/material attributes
All other primitives files are updated to reflect header file version changes:
PrimitivePoint6
,
PrimitiveList5
,
PrimitiveLine6
,
PrimitiveCircle6
PrimitiveRectXY5
,
PrimitiveRectXZ3
,
PrimitiveAxisFrame3
Common Files/SceneNode
folder:
SceneNode7
header file version changes
Common Files/BoundingVolumes
folder:
Intersect5
header file version changes
Common Files/WindowHandler
folder:
WindowHandler7
header file version changes
Common Files/XformInfo
folder:
XformInfo6
header file version changes
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