Graphics Reference
In-Depth Information
UWBD3D _ GraphicsSystem . Modified to enable specular computation and
to define source of materials.
UWBD3D _ MeshResource . Modified to allow access to the MeshPrimitive
Custom class.
Once again, “header file version changes” signifies that the only change in a file is
in new header file versions. The following is the list of all files that are changed:
Filename Purpose
Header Files folders: library header files
D3D _ Lib18.h header file for using this library
Common Files folder: API-independent files
Common Files/DrawHelper folder:
DrawHelper5 support lighting/material attributes
Common Files/Material folder:
Material1 support lighting computation
Common Files/Camera folder:
Camera3 header file version changes
Camera _ Draw3 header file version changes
Camera _ Xform3 header file version changes
Common Files/Primitives folder:
Primitive6 support lighting/material attributes
All other primitives files are updated to reflect header file version changes:
PrimitivePoint6 , PrimitiveList5 , PrimitiveLine6 , PrimitiveCircle6
PrimitiveRectXY5 , PrimitiveRectXZ3 , PrimitiveAxisFrame3
Common Files/SceneNode folder:
SceneNode7 header file version changes
Common Files/BoundingVolumes folder:
Intersect5 header file version changes
Common Files/WindowHandler folder:
WindowHandler7 header file version changes
Common Files/XformInfo folder:
XformInfo6
header file version changes
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